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Virtual Reality Experience

The SOURCE Virtual Reality Experience

Client
Sound Agriculture
Project type
Virtual Reality Experience
Role
Director, Writer, Project Lead
Project Description

Create and direct the SOURCE Soil Explorer, an immersive VR experience that brings microbial soil science to life—allowing users to explore how SOURCE interacts with the soil microbiome to enhance crop growth.

Responsibilities

I vetted VR vendors, wrote the script, designed storyboards, collaborated with scientists and marketers to ensure accuracy and clarity, and coordinated with event teams to deliver a seamless user experience at major conferences.

Goal

Translate SOURCE’s complex biological science into an engaging, intuitive, and visually striking educational experience that builds understanding and excitement among farmers and industry professionals.

Approach

Develop a narrative-driven VR environment that shrinks users to the scale of a microbe, visualizing the invisible processes beneath the soil. Extend the experience into 2D video and social formats to maximize reach and usability across marketing channels.

Users at Commodity Classic using the VR demo.

Process

I led concept development and vendor selection, wrote and refined the full narrative script, oversaw 3D animation and interaction design, and managed voiceover and localization for multilingual deployment. I also coordinated with event teams to optimize on-site setup and ensure a polished, high-impact presentation at national and international trade shows.

Farm Progress

The Sound Agriculture farm progress booth featured the VR experience prominently.

The SOURCE Soil Explorer — full experience
Farm Progress

The VR experience had it's own station, used heavily at the Farm Progress event.

The VR Booth

A VR station was built for the Sound Agriculture at Farm Progress - a large agriculture conference.